// Disable resupply sound "Regenerate.Touch" { "channel" "CHAN_ITEM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "volume" "VOL_NORM" "wave" "vo/null.mp3" } // Disable bot resupply sound "BaseCombatCharacter.AmmoPickup" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_75dB" "volume" "VOL_NORM" "wave" "vo/null.mp3" } // Demoman cancel pain severe 01 "Demoman.PainSevere01" { "channel" "CHAN_VOICE" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "volume" "VOL_NORM" "wave" "vo/null.mp3" } // Demoman cancel pain severe 02 "Demoman.PainSevere02" { "channel" "CHAN_VOICE" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "volume" "VOL_NORM" "wave" "vo/null.mp3" } // Demoman cancel pain severe 03 "Demoman.PainSevere03" { "channel" "CHAN_VOICE" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "volume" "VOL_NORM" "wave" "vo/null.mp3" } // Demoman cancel pain severe 04 "Demoman.PainSevere04" { "channel" "CHAN_VOICE" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "volume" "VOL_NORM" "wave" "vo/null.mp3" } // Demoman stickie beep cancel "Weapon_StickyBombLauncher.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NONE" "volume" "VOL_NORM" "wave" "vo/null.mp3" } // Soldier cancel pain severe 01 "Soldier.PainSevere01" { "channel" "CHAN_VOICE" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "volume" "VOL_NORM" "wave" "vo/null.mp3" } // Soldier cancel pain severe 02 "Soldier.PainSevere02" { "channel" "CHAN_VOICE" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "volume" "VOL_NORM" "wave" "vo/null.mp3" } // Soldier cancel pain severe 03 "Soldier.PainSevere03" { "channel" "CHAN_VOICE" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "volume" "VOL_NORM" "wave" "vo/null.mp3" } // Soldier cancel pain severe 04 "Soldier.PainSevere04" { "channel" "CHAN_VOICE" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "volume" "VOL_NORM" "wave" "vo/null.mp3" } // Soldier cancel pain severe 05 "Soldier.PainSevere05" { "channel" "CHAN_VOICE" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "volume" "VOL_NORM" "wave" "vo/null.mp3" } // Soldier cancel pain severe 06 "Soldier.PainSevere06" { "channel" "CHAN_VOICE" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "volume" "VOL_NORM" "wave" "vo/null.mp3" }